List of All Members for XrView | Qt Quick 3D | Qt 6.12.0
Description: Sets up the view for an Xr application.
Keywords: auto-generated

- Qt 6.12
- Qt Quick 3D
- QML Types
- QtQuick3D.Xr
- XrView
- Qt Quick 3D | Commercial or GPLv3

# List of All Members for XrView

This is the complete list of members for XrView, including inherited members.

- depthSubmissionEnabled : bool
- environment : SceneEnvironment
- fixedFoveation : enumeration
- isQuitOnSessionEndEnabled : bool
- multiViewRenderingEnabled : bool
- multiViewRenderingSupported : bool
- passthroughEnabled : bool
- passthroughSupported : bool
- referenceSpace : enumeration
- renderStats : RenderStats
- runtimeInfo : QQuick3DXrRuntimeInfo
- xrOrigin : XrOrigin
- pickResult closestPointPick(vector3d origin, float radius, Model model) `(since 6.11)`
- initializeFailed(const QString &errorString)
- vector3d processTouch(vector3d position, int pointId)
- pickResult rayPick(vector3d origin, vector3d direction)
- pickResult rayPick(vector3d origin, vector3d direction, Model model) `(since 6.11)`
- List<pickResult> rayPickAll(vector3d origin, vector3d direction)
- sessionEnded()
- void setTouchpoint(Item target, point position, int pointId, bool pressed)
- object touchpointState(int pointId)

The following members are inherited from Node.

- eulerRotation : vector3d
- forward : vector3d [read-only]
- layers : int
- opacity : real
- pivot : vector3d
- position : vector3d
- right : vector3d [read-only]
- rotation : quaternion
- scale : vector3d
- scenePosition : vector3d [read-only]
- sceneRotation : quaternion [read-only]
- sceneScale : vector3d [read-only]
- sceneTransform : matrix4x4 [read-only]
- staticFlags : int
- up : vector3d [read-only]
- visible : bool
- x : real
- y : real
- z : real
- vector3d mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
- vector3d mapDirectionFromScene(vector3d sceneDirection)
- vector3d mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
- vector3d mapDirectionToScene(vector3d localDirection)
- vector3d mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
- vector3d mapPositionFromScene(vector3d scenePosition)
- vector3d mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
- vector3d mapPositionToScene(vector3d localPosition)
- void rotate(real degrees, vector3d axis, enumeration space)

The following members are inherited from Object3D.

- children : list<Object3D>
- data : list<Object> [default]
- parent : Object3D
- resources : list<Object>
- state : string
- states : list<State>
- transitions : list<Transition>

The following members are inherited from QtObject.

- objectName : string