// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only

/*!
    \example layers
    \ingroup quick3d-examples
    \title Qt Quick 3D - Layers Example
    \examplecategory {3D}
    \brief Demonstrates the use of layers in QtQuick3D.
    \image layers-example.jpg

    In this example the different colored logo models are placed in different layers.
    From the settings panel users can control the visibility of each layer by toggling the
    checkboxes.

    \section1 Preparing the Scene layers

    \section2 Layers

    For convenience we alias the \l {ContentLayer}{Layer} enums type to something that makes it easier to identify.

    \snippet layers/Main.qml content layers

    \section2 Camera

    Since we want to filter the camera view based on the layers, we need to set the layers the
    camera should render. We do this by setting the \l {Node::layers}{layers} property of the camera to one or
    more layers. The camera will then only render those objects that are in the \l {Node::layers}{layers} specified.
    By default the camera will render nodes from all \l {Node::layers}{layers}.

    To be able to select the active layers we create a \c cameraFilter property and bind it to
    the camera's \l {Node::layers}{layers} property.

    \snippet layers/Main.qml camera filter

    When the checkboxes in the settings panel are toggled, the \c cameraFilter property will
    be updated to include or exclude the respective layers. This way, the camera will only render
    the objects that are in the layers specified by the \c cameraFilter.

    \snippet layers/Main.qml checkbox red layer

    \section2 Models

    The three different colored models now needs to be assigned to the respective layers.
    As with the camera, we can use the \l {Node::layers}{layers} property of the model to assign it to a layer.
    The red logo model is assigned to the \c redLayer, the green to the \c greenLayer,
    and the blue to the \c blueLayer.

    \snippet layers/Main.qml red models

    \snippet layers/Main.qml green models

    \snippet layers/Main.qml blue models

    With the layers set up, the camera will now only render the models that are in the layers
    specified by the \c cameraFilter. The user can toggle the visibility of each layer by
    checking or unchecking the checkboxes in the settings panel.
*/


