- Qt 6.11
- Qt Quick
- C++ Classes
- QSGVertexColorMaterial
- Qt 6.11.0 Reference Documentation

# QSGVertexColorMaterial Class

The QSGVertexColorMaterial class provides a convenient way of rendering per-vertex colored geometry in the scene graph. More...

Header: | `#include <QSGVertexColorMaterial>`
CMake: | `find_package(Qt6 REQUIRED COMPONENTS Quick)` `target_link_libraries(mytarget PRIVATE Qt6::Quick)`
qmake: | `QT += quick`
Inherits: | QSGMaterial

- List of all members, including inherited members
- QSGVertexColorMaterial is part of Qt Quick Scene Graph Material Classes.

## Public Functions

| QSGVertexColorMaterial()

## Reimplemented Public Functions

virtual int | compare(const QSGMaterial *other) const override

## Reimplemented Protected Functions

virtual QSGMaterialShader * | createShader(QSGRendererInterface::RenderMode renderMode) const override
virtual QSGMaterialType * | type() const override

## Detailed Description

Warning: This utility class is only functional when running with the default backend of the Qt Quick scenegraph.

The vertex color material will give each vertex in a geometry a color. Pixels between vertices will be linearly interpolated. The colors can contain transparency.

The geometry to be rendered with vertex color must have the following layout. Attribute position 0 must contain vertices. Attribute position 1 must contain colors, a tuple of 4 values with RGBA layout. Both floats in the range of 0 to 1 and unsigned bytes in the range 0 to 255 are valid for the color values.

Note: The rendering pipeline expects pixels with premultiplied alpha.

QSGGeometry::defaultAttributes_ColoredPoint2D() can be used to construct an attribute set that is compatible with this material.

The vertex color material respects both current opacity and current matrix when updating it's rendering state.

## Member Function Documentation

### QSGVertexColorMaterial::QSGVertexColorMaterial()

Creates a new vertex color material.