- Qt 6.11
- Qt Quick 3D Physics
- Qt Quick 3D Physics Examples and Tutorials
- Qt Quick 3D Physics - Cannon Example
- Qt Quick 3D Physics | Commercial or GPLv3

# Qt Quick 3D Physics - Cannon Example

     // Copyright (C) 2022 The Qt Company Ltd.
     // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
     import QtQuick
     import QtQuick3D
     import QtQuick3D.Physics

     DynamicRigidBody {
         property bool inArea: false
         property real xyzExtents: 1
         massMode: DynamicRigidBody.CustomDensity
         density: 10

         Model {
             source: "#Cube"
             scale: Qt.vector3d(xyzExtents, xyzExtents, xyzExtents).times(0.01)
             materials: PrincipledMaterial {
                 baseColor: "red"
             }
         }

         physicsMaterial: PhysicsMaterial {
             restitution: 0.6
             dynamicFriction: 0.5
             staticFriction: 0.5
         }

         collisionShapes: BoxShape {
             extents: Qt.vector3d(xyzExtents, xyzExtents, xyzExtents)
         }
     }