RenderPassTexture QML Type

Defines a texture to be used as a render target in a pass. More...

Import Statement: import QtQuick3D
Since: Qt 6.11
Inherits:

Command

Properties

Detailed Description

The RenderPassTexture type is used to specify a texture that will be used as a render target in a RenderPass. You can define the format of the texture using the format property.

Once defined, the texture can be attached as a color or depth attachment. The texture will be automatically created and managed by the rendering system.

See also ColorAttachment and DepthTextureAttachment.

Property Documentation

format : enumeration

Sets the format of the render target texture.

Available formats are:

ConstantValue
RenderPassTexture.Unknown
RenderPassTexture.RGBA8
RenderPassTexture.RGBA16F
RenderPassTexture.RGBA32F
RenderPassTexture.R8
RenderPassTexture.R16
RenderPassTexture.R16F
RenderPassTexture.R32F
RenderPassTexture.Depth16
RenderPassTexture.Depth24
RenderPassTexture.Depth32
RenderPassTexture.Depth24Stencil8