- Qt 6.11
- Qt Quick 3D
- QML Types
- QtQuick3D.Effects
- TiltShift
- Qt Quick 3D | Commercial or GPLv3

# TiltShift QML Type

A tilt shift blur effect. More...

Import Statement: | `import QtQuick3D.Effects 6.11`
Status: | Deprecated since 6.5

This type is deprecated since QtQuick3D.Effects 6.5. We strongly advise against using it in new code.

- List of all members, including inherited members

## Properties

- blurAmount : real
- focusPosition : real
- focusWidth : real
- isInverted : bool
- isVertical : bool

## Detailed Description

Use ExtendedSceneEnvironment, MultiEffect, or user-defined effects via the Effect type instead.

Warning: All pre-made standalone effects in QtQuick3D.Effects are considered deprecated starting with Qt 6.5. Applications are advised to use ExtendedSceneEnvironment or MultiEffect instead, when applicable, or alternatively provide their own custom post-processing effect via the Effect type.

The TiltShift effect simulates depth of field in a simple and performant manner. Instead of blurring based on the depth buffer, it blurs everything outside a horizontal or vertical strip of the scene.

See also DepthOfFieldHQBlur.

## Property Documentation

### blurAmount : real

Specifies the strength of the blur effect. Values above 4 may cause artifacts. The range is `[0...10]`. The default value is `4`.

### focusPosition : real

The placement of the focus bar in normalized coordinates. The range is `[0...1]`. The default value is `0.5`, corresponding to the middle of the scene.

### focusWidth : real

Specifies the width of the in-focus area in normalized coordinates. Objects within this range of focusPosition will be in focus. The range is `[0...1]`. The default value is `0.2`.

### isInverted : bool

Inverts the blur area, so the center is blurred instead. The default value is `false`.

### isVertical : bool

Makes the effect work vertically instead of horizontally. The default value is `false`.