- Qt 6.11
- Qt Graphs
- QML Types
- QtGraphs
- Spline3DSeries
- Qt Graphs | Commercial or GPLv3

# List of All Members for Spline3DSeries

This is the complete list of members for Spline3DSeries, including inherited members.

- splineColor : color
- splineKnotting : real
- splineLooping : bool
- splineResolution : int
- splineTension : real
- splineVisible : bool

The following members are inherited from Scatter3DSeries.

- baseColor : color
- baseGradient : Gradient
- colorStyle : GraphsTheme.ColorStyle
- dataArray : ScatterDataArray
- dataProxy : ScatterDataProxy
- invalidSelectionIndex : qsizetype
- itemLabel : string
- itemLabelFormat : string
- itemLabelVisible : bool
- itemSize : real
- lightingMode : Abstract3DSeries.LightingMode `(since 6.10)`
- mesh : Abstract3DSeries.Mesh
- meshRotation : quaternion
- meshSmooth : bool
- multiHighlightColor : color
- multiHighlightGradient : Gradient
- name : string
- selectedItem : qsizetype
- singleHighlightColor : color
- singleHighlightGradient : Gradient
- type : Abstract3DSeries.SeriesType
- userDefinedMesh : string
- visible : bool
- baseColorChanged(color color)
- baseGradientChanged(Gradient gradient)
- colorStyleChanged(GraphsTheme.ColorStyle style)
- dataArrayChanged(ScatterDataArray array)
- dataProxyChanged(ScatterDataProxy proxy)
- itemLabelChanged(string label)
- itemLabelFormatChanged(string format)
- itemLabelVisibilityChanged(bool visible)
- itemSizeChanged(float size)
- lightingModeChanged(Abstract3DSeries.LightingMode lightingMode) `(since 6.10)`
- meshChanged(Abstract3DSeries.Mesh mesh)
- meshRotationChanged(quaternion rotation)
- meshSmoothChanged(bool enabled)
- multiHighlightColorChanged(color color)
- multiHighlightGradientChanged(Gradient gradient)
- nameChanged(string name)
- selectedItemChanged(qsizetype index)
- void setMeshAxisAndAngle(vector3d axis, real angle)
- singleHighlightColorChanged(color color)
- singleHighlightGradientChanged(Gradient gradient)
- splineColorChanged(color color)
- splineKnottingChanged(real knotting)
- splineLoopingChanged(bool looping)
- splineResolutionChanged(int resolution)
- splineTensionChanged(real tension)
- splineVisibilityChanged(bool visible)
- userDefinedMeshChanged(string fileName)
- visibilityChanged(bool visible)